A downloadable game for Windows, macOS, and Linux

Hello,

Here's a little help for the controls :

 WASD or Arrow keys                      :  Move
 Mouse or Joystick                             :  Look around
 Space bar or Joystick button 3  :  Jump
 Enter                                                         :  Open and Close Dialog box                                                 Ctrl or Cmd                                           :  Run

I also did not test and couldn't test the Mac OS X and Linux versions of the game. If they don't work, please tell me i'll try to fix it ASAP

You can play in the browser, though I would Not recommend it : the shaders don't load properly, and it is laggier.

Enjoy !

Also, for the people who like the music : It's made by Adrian von Ziegler, here is the link

Download

Download
GameWin64.zip 209 MB
Download
GameMacOS 211 MB
Download
GameBrowser.zip 39 MB
Download
LinuxGame.zip 216 MB

Comments

Log in with itch.io to leave a comment.

Hi,
I was unable to try this out on Linux since latest published Linux build does not contain any executable to run, there are only game data stored in a folder called "Build_Data".

Thanks anyway for your interest.

Hi, i am sorry for the late answer, i published a new file that needs to be with the game data. This file is GameLinux64 but does not contain any data, that's why it needs the GameLinuxData with it. Sorry if i took too long to answer, Hope it works !

(1 edit)

Hi,
I'm sorry but I get another error (terminal output):

"Build.x86_64: error while loading shared libraries: UnityPlayer.so: cannot open shared object file: No such file or directory"

It would be better if you directly take all contents of your game build directory and package them together, since all files created by Unity Editor, at compile time, outside "Build_Data" dir. , are always needed (I've used Unity Editor too in the past).

Thank you anyway

Hello again

I rebuilt the whole game in one folder, and then zipped it. So now you should be able to run the game after extracting the zip file and running "Build.x86_64". Thanks a lot for the feedback. Again hope it works !

(4 edits)

Hey, thanks! now it runs perfectly.
Also let me compliment you for game performancies: it doesn't lag with motion blur, depth of field and bloom all turned on with full screen resolution (1366x768 on my end) using an old Intel HD 3000 integrated graphic card (year 2011) and with Linux Mesa drivers 20.2 x 64bit.
In fact usually I would force screen resolution to  800x600 and lowering quality to run recent Unity games at a decent framerate.

So, keep up the good work!

(1 edit)

Hi, good to hear it finally works, Thanks taking the time to try the game and give feedback !

On the perfomances, i just tried making a detailed world (not that much detail though), with the least triangle count and different textures/materials. Plus i used the new unity's URP (Universal render pipeline (i know you used unity in the past but i don't know if you saw the new updates)) which is really efficient for low end targets. Sadly i was thinking on upgrading to the HDRP (High definition render pipeline), but it's for higher end PCs or machines like PS/XBOX, etc..., but i'll try to make a URP  version for my next games !

(1 edit) (+1)

that was great!